Ghost Story Games

Irrational Behavior Episode 5: What Are We Afraid Of

on May 3 2010

18 comments

Sharks, spiders, the dark, and chemistry exams.  These are just a couple of the things that we are scared of.  In this episode of Irrational Behavior we look at the things we are scared of and how it affects the way we make games.  Guest Andrew Weaver of Indiana University explains why we enjoy fun and the staff shed light on the challenges of making a game scary.

  • Part 1: What Are We Afraid Of
  • Part 2: Why Fear is Fun
  • Part 3: The Art of Fear
  • Part 4: The Feel of Fear
  • Part 5: The Sound of Fear

Stay tuned to IrrationalGames.com for more content related to this month’s podcast.

Discuss this episode of Irrational Behavior over in the forum.

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Posted on May 3 2010 01:55 pm, under Irrational Behavior
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Irrational Behavior
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Comments (18)

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  • May 3, 2010 2:09 pm

    […] This post was mentioned on Twitter by ShawnElliott, Andy Breeding, Teck Lee Tan, Irrational Games, Collin Moore and others. Collin Moore said: Irrational Behavior Episode 5 posted! This month we talk about being scared! BOO!! http://bit.ly/9VYzPi […]

    See Original Post at http://topsy.com/trackback?utm_source=pingback&utm_campaign=L2&url=https://irrationalgames.ghoststorygames.com/insider/irrational-behavior-episode-5/

  • adesilva | May 3, 2010 2:39 pm

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    Lmao I loved the Animal Crossing part, something that random would be hilarious to see. It is just too bad Nintendo would never let it happening considering if would probably traumatize millions of todays youth.

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  • drewjamicks | May 3, 2010 2:45 pm

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    Great podcast as usual.

    Very cool how you guys pay such attention to the psychology of the gamer as their playing. Everything is so well though out i.e. the bit on SS2 and putting the player in a space where there’s consequence of actions.

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    • drewjamicks | May 7, 2010 1:32 pm

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      Loved hearing about the processes of your audio team. I think its interesting that they are constantly analyzing sounds and internally cataloging them for possible future use. I do that to a small extent, mostly when something is basically screaming at me to record it, but it sounds as if they are consistently in that seeking mode and picking up the subtleties as well.

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    • janet986w | September 7, 2010 9:55 pm

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      Thanks you for the post.

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  • vlovesgod | May 3, 2010 3:01 pm

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    The Fear of the LORD is the beginning of wisdom. :]

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  • neuroman42 | May 3, 2010 3:31 pm

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    Another stunning and entertaining episode.

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  • rapture | May 4, 2010 12:04 am

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    What a great episode, it made me realize I am a chicken shit. Everything with the exception of spiders and chemistry exams I am pretty much scared of.

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  • aupajo | May 4, 2010 9:26 pm

    This is by far one of my favourite podcasts.

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  • mcwizardry | May 5, 2010 5:19 am

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    Excellent episode.

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  • ghbaker | May 5, 2010 3:26 pm

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    The part about the creepy basement reminded me of an apartment I used to live in. The basement was a maze of hallways and doors. I was exploring one night, trying to find a storage unit that wasn’t being used (they were first come, first serve), and I came to an oddly shaped door at the bottom of a staircase. I opened it up and was instantly creeped out. The floor was no longer concrete, but dirt. The room was large, but I have no idea how large because it was lit by a single light bulb dangling from the ceiling. The only items visible on the ground were a diary and a naked barbie doll. I never opened that door again.

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    • borrego | August 12, 2010 9:05 am

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      Creepy! An innocent and uninteresting crawl space becomes ominous and haunting simply by adding the diary and Barbie doll. Too bad you didn’t read it!

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  • nomardll769 | May 9, 2010 11:31 am

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    You guys always have such amazing podcasts. Great Episode!

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  • May 14, 2010 10:36 am

    […] recent episode is of particular interest to me, as it deals with the psychology of fear and what people are afraid […]

    See Original Post at http://www.psychologyofgames.com/2010/05/14/irrational-games-on-the-psychology-of-fear/

  • archvilell | May 14, 2010 7:10 pm

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    This is pure gold. I’ve been researching what makes games scary and how to scare players on and off for over a year now. I’ve been looking to add the psychological kind of horror to my characters to really creep out the audience. And this is perfect. Knowing that Irrational is one step ahead of me psyches me up for their next game.

    -Ben Day

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  • perfectdarkling | June 14, 2010 8:52 am

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    This gets me more excited for your next game. Here’s hoping it scares the living crap out of me!

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  • borrego | August 12, 2010 9:10 am

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    This is great insight. What makes Irrational such a dependable brand for a fantastic mind job is their strict attention to the details. I have played many survival horror games, but BioShock has its own unique and refreshing flavor of horror. Reminds me a lot of The Shining. The scary guys are just people, but because of the overall presentation, you really feel like one of these maniacs is going to do horrible things to you unless you put him/her down immediately.

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  • August 25, 2010 6:17 am

    […] by the creators of Bioshock and other games, and I’ve found them very useful to listen to. Here’s an interesting one about the creation of horror and suspense from Irrational Games. What struck me about this one was […]

    See Original Post at http://www.williamneilscott.com/2010/08/25/how-do-you-build-the-impossible/


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