CVG recently posted an interview with Ken Levine, where he discusses some of the themes and approaches used while creating BioShock Infinite, and a few of the reasons behind them. In this interview, several topics are touched upon, giving some insight as to why BioShock Infinite is in a different time period, some of the design influences employed, and how the simple idea of a city in the sky came to be.
Let us know what you think in the comments section below!
quancro | November 17, 2011 12:35 am
they know that they can convice gamers with this city and this time period..and i am one of those gamers.
roxxestar | November 18, 2011 2:28 pm
The music we hear in the video… is it from the game?
icegrove | November 20, 2011 7:30 am
Can’t wait for it to come.
losstarot | November 20, 2011 7:55 am
That’s the same question I asked myself roxxestar^^
And I wouldn’t be surprised if it is…
juan29zapata | November 20, 2011 7:13 pm
That was beautiful music, a really good change from the original, fast paced orchestra from the first games.
Kudos to Mr. Schyman, because that was fantastic.
Anyway, I think that Columbia is the best decision that I’ve seen in games for some time, I am very impressed with everything from it, actually inspiring me in doing some very good stuff.
joemommak1200 | November 22, 2011 9:44 am
I want a time warp plasmid,err…vigor so i can play this game RIGHT NOW!!!!!!!!!!!!!!!!!!
blueangel | December 19, 2011 8:07 pm
me too!!! i want me some time warpin vigor or plasmid that will let me play this game!! i want it so bad! ughhh…. but man does this game look amazing or what? and its such a good idea for a game and it has a good reputation for the bioshocks 1 and 2 so theres no way that it wont be good. cant wait to play it!
laforzadimente | December 20, 2011 11:53 am
Bummer, I thought this was on the origins of Columbia from a plot perspective rather than a developer POV.