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Video from PAX East 2010 Journalists Vs. Developers: The Ultimate Grudge Match Panel

on April 9 2010

10 comments

If you weren’t able to attend PAX East 2010 a couple weeks ago you should check out this video from Journalists Vs. Developers: The Ultimate Grudge Match Panel with our very own Tim Gerritsen.

Posted on April 9 2010 12:24 pm, under Insider
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  • April 9, 2010 12:45 pm

    […] This post was mentioned on Twitter by Lik Chan, Slowdown.vg, K. Adam White, Toby Davis, Irrational Games and others. Irrational Games said: Check out this video of the entire Journalists Vs. Developers panel from PAX East! http://bit.ly/abAKOP […]

    See Original Post at http://topsy.com/trackback?utm_source=pingback&utm_campaign=L2&url=https://irrationalgames.ghoststorygames.com/insider/video-from-pax-east-2010-journalists-vs-developers-the-ultimate-grudge-ma

  • adesilva | April 9, 2010 10:04 pm

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    Loved how open John Drake was everything. Was a great panel I was angry when i missed it at PAX thanks a lot for posting it up!

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  • nabeel | April 10, 2010 10:51 am

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    That was a good panel, thanks for posting it.

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  • cv22ly | April 11, 2010 9:25 pm

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    Good panel glad there was that much infighting

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  • rapture | April 11, 2010 11:04 pm

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    Awesome of you guys to get a video up for those of us who couldn’t attend!

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  • mattyg08 | April 16, 2010 5:24 am

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    Too bad Australia dosent have mass Gaming Conventions and Shit like PAX, -_- ( Thanks for Posting this btw 😀 )

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  • buckybit | April 19, 2010 8:38 am

    (full disclosure: I am ‘friend’ now with Jeff Green on Goodreads aka I am biased)

    I love Jeff’s start and very first question. For many years I am buffled how ‘video game journalists’ ( my personal term is “SF-hobo-journo-kids” ) bitch and bitch about the games they play, pride themselves being knowledgable when it comes to 8-bit history, Amiga, NES, etc – yet hide cowardly behind the ‘consumer-view’, having no interest at all to understand even the proper terminology when it comes to describing graphic effects or any technical or mechanical part of the games.

    How can you claim to ‘love’ these games for decades, but have no interest in learning at least a bit on how it works?

    I am not interested in any journalists opinion that reflect their 5-year old enthusiast self. If they cannot and don’t want to understand the difference between ‘graphics’ and ‘texture’ etc – blame on them.

    Reviews used to be important in the pre-Internet era, especially for PC users, for one thing only: Is the game running or not (on my PC). This is now less a questions, I would need a magazine to tell me.

    Some famous (none-game) critic said, you don’t need to be a cook to tell that a soup has too much salt. But the more educated, the more informed you are, the more interesting your review can be. I don’t take game journos seriously – even the one’s that I like, their opinion cannot help me to decide if I want to buy a game or not.

    The worst part of this is their (uninformed) influence on publishers, developers and sales, aka. Metacritic-Score.

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  • buckybit | April 19, 2010 8:44 am

    “baffled” not buffled – sorry (for my poor English) – buffled=buffed – I don’t even play WOW, how did that possible Freudian slip happen?)

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  • nomardll769 | April 26, 2010 8:53 pm

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    I just got the time to watch the whole thing. I must admit, one of the best panels ever!

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  • mbourgon | May 1, 2010 1:23 am

    A really good panel. Thanks for posting. One of the writers hit on a very good point, somewhat akin to what Roger Ebert has said in the past: a good critic is one who you can read and know whether or not YOU would like the game. Even if you disagree with them, you should be able to determine if you’d like it.

    So, it’s a bit depressing that buckybit, for instance, can’t find a good critic. But it’s understandable: for years I got both CGW and PC Gamer, since two wildly divergent viewpoints could point you at the truth. (Great case in point: Carmageddon. One loved it, the other loathed it. For the same reasons – so you could easily determine whether you’d like it.)

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