This week saw the release of two new in-depth BioShock Infinite interviews, one with creative director Ken Levine and another with development director Tim Gerritsen.
- Ken spoke with IGN Australia about a broad spectrum of topics, including the game’s setting, its expanded combat possibilities, the game engine, and more.
- Similarly, Tim’s interview with NowGamer was wide-ranging, with discussion on BioShock Infinite‘s development history, the shift from a focus on darkness to light, and the crucial role of the player’s companion Elizabeth.
Both interviews were based on material shown to the press and PAX attendees in our ten-minute gameplay video, which we’re looking forward to sharing with all the rest of you later this month.
venom11 | September 9, 2010 4:23 pm
wow! thx chris! gotta read these two interviews!
t13468 | September 9, 2010 7:03 pm
Why can’t they just tell us when the gameplay video is being released? Teasing at it is getting annoying.
rybow73 | September 9, 2010 7:43 pm
Later this month doesn’t sound too far away. I will keep my eyes peeled!
huffenstein | September 9, 2010 8:39 pm
Thanks Chris. Two very good interviews.
perfectdarkling | September 13, 2010 11:13 am
Yeeeees. More info.