Ghost Story Games

A pair of Infinite interviews

on September 9 2010


This week saw the release of two new in-depth BioShock Infinite interviews, one with creative director Ken Levine and another with development director Tim Gerritsen.

  • Ken spoke with IGN Australia about a broad spectrum of topics, including the game’s setting, its expanded combat possibilities, the game engine, and more.
  • Similarly, Tim’s interview with NowGamer was wide-ranging, with discussion on BioShock Infinite‘s development history, the shift from a focus on darkness to light, and the crucial role of the player’s companion Elizabeth.

Both interviews were based on material shown to the press and PAX attendees in our ten-minute gameplay video, which we’re looking forward to sharing with all the rest of you later this month.

Posted on September 9 2010 04:19 pm, under Insider, News
Insider News
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Comments (5)

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  • venom11 | September 9, 2010 4:23 pm

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    wow! thx chris! gotta read these two interviews!

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  • t13468 | September 9, 2010 7:03 pm

    Why can’t they just tell us when the gameplay video is being released? Teasing at it is getting annoying.

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  • rybow73 | September 9, 2010 7:43 pm

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    Later this month doesn’t sound too far away. I will keep my eyes peeled!

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  • huffenstein | September 9, 2010 8:39 pm

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    Thanks Chris. Two very good interviews.

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  • perfectdarkling | September 13, 2010 11:13 am

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    Yeeeees. More info.

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