This month’s From the Vault presents some of the monsters from BioShock that might have been. These creatures were designed early in the development of BioShock and while they may not have made the final cut, they were important stepping stones on the path to the game’s final aesthetic.
Yam Hand
The “Yam Hand” character went through many iterations during the early development of BioShock. Artist Robb Waters had this to say about his creation: “One thing I liked about the character was his strange and unique head shape. It kind of made you wonder what the heck was going on under that dingy burlap sack.”
Thug Aggressor
During one early stage of BioShock’s production, oversized and disproportionate limbs were all the fashion.
Jelly Man
Perhaps the Jelly Man shows some long-term side effects of ADAM abuse. Maybe he’s showing why humans and jellyfish aren’t as genetically compatible as some Rapture scientists had envisioned. Or possibly this is what happens when a Splicer decides to mutate into a delightful breakfast spread. Who knows? Regardless, this guy melted before he could be incorporated into BioShock.
Monster Bug
This is one of the more gruesome pieces of concept work to emerge during work on BioShock – a huge insect slowly growing from within a human being and taking over the physical form. And as sickening as this image is, its true power comes from what’s implied: what was it like for the original person transitioning to this state of organic fusion? And what mash-up of man and bug is hidden under that cloth?
This visual was of great help in selling BioShock to publishers.
Grub Mutant
Another take on the fused-parasite idea – different bug, same revolting results. This one is perhaps even more disturbing, when you realize that having a grub as thick as a telephone pole growing through the guy’s chest isn’t preventing him from having his gun locked and loaded. You have to wonder what’s going through his head.
anthonygalindo | March 17, 2010 5:29 pm
Those bug mutant characters would have been great to see in the game, especially if the terrible transition from man to bug were actually brought up during the game. I wonder, would the human limbs and the bug limbs have moved independently from each other as if to imply that the human part was trying to fight it’s transformation into the bug. That would have been creepy and disturbing, things I don’t usually experience in games. Oh well, anytime I can be reminded of my favorite horror movie of all time (The Fly) is always a good thing.
muskellounger | March 18, 2010 4:16 pm
Jellyman FTW!!!! I could see it sloshing around Rapture for sure. But I really wonder how he got that way.
Monser bug…woah. Holy frame of reference! It appears it still has use of all the limbs. See it clinching that gun? It would be cool to see it fighing itself. I’m gonna go have nightmares now.
perfectdarkling | March 17, 2010 5:36 pm
Those bug creatures are downright disturbing. The Monster Bug looks like something out of my nightmares from when I was little. I kinda wish they had ended up in the game now – like an Insect Swarm plasmid gone horribly wrong.
nomardll769 | March 17, 2010 5:38 pm
This is awesome! It’s kind of sad they didn’t make it in-game though. But it probably would have required more details in the plot.
QU1CKF1X | March 17, 2010 6:39 pm
Good stuff.
I wonder if the Thug Aggressor was source/influence for the Brute Splicer in Bio2…
neuroman42 | March 17, 2010 6:57 pm
PLEASE… make a game with your insect concepts.
March 17, 2010 7:20 pm
[…] concept art from the likes of BioShock, Freedom Force and more. This month, Irrational shares enemy concept art that never made it into BioShock including that of the heavy-handed “Thug Aggressor” […]
See Original Post at http://www.nvgaonline.com/news-from-the-industry/irrational-showcases-bioshock-baddies-that-never-surfaced/
March 17, 2010 9:38 pm
Social comments and analytics for this post…
This post was mentioned on Twitter by iKelseyL: RT @irrationalgames: From the Vault for March just posted! Forgotten BioShock Baddies! http://bit.ly/bK0314…
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March 17, 2010 9:43 pm
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March 17, 2010 10:00 pm
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March 17, 2010 10:30 pm
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March 17, 2010 10:31 pm
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March 17, 2010 10:33 pm
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tolkienfanatic | March 18, 2010 6:29 am
The bug ones kind of give me a District 9 vibe.
cbrunet | March 18, 2010 7:23 am
Wow… did someone from Valve see your Thug Aggressor design or something?
persetti | March 18, 2010 8:18 am
Actually saw some of these when they first announced the game way back…was disappointed to see the direction change so radically. If the game was more like System Shock 2 and with these concepts it would have been a lot better, still I really like the game as it is though…
March 18, 2010 9:00 am
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March 18, 2010 9:42 am
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March 18, 2010 10:09 am
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March 18, 2010 10:47 am
[…] como son los splicers, al punto donde pocos parecen seres humanos. Puedes ver las imágenes en el sitio oficial.Etiquetas: 2k games, 2k marin, bioshock, Bioshock 2, Irrational GamesCategoría(s): Noticias PC, […]
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March 18, 2010 11:00 am
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swifttheredfox | March 19, 2010 10:53 am
Good god. What’s with all the “fake” comments. Anyways, I’m glad Jelly Man wasn’t included. I may have thrown up if I’d seen him in the game.
March 19, 2010 10:21 pm
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| March 22, 2010 2:53 am
Good
ig.mobot | March 23, 2010 11:35 am
some people here have a sick mind. awesome.
bround | March 25, 2010 6:12 pm
Who would win in a fight: Thug Aggressor or Yam Hand?
stingersplash01 | July 13, 2010 10:54 am
Thug
March 28, 2010 5:01 am
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rmora824 | March 30, 2010 9:17 pm
So sick so wonderfully sick haha
March 31, 2010 7:14 am
[…] from the original Bioshock. There’s a whole slew of them if you want to head over to the Irrational Games Insider post and check them out. There’s a certain…adorableness to some of them that I simply […]
See Original Post at http://geekspodcast.com/2010/03/24/raptures-leftovers/
BradNewsom | April 4, 2010 9:11 pm
Thanks for the great insight. It is really great to see a lot of the same design decisions used in System Shock follow through in the early design stages of Bioshock.
nemosdude | April 6, 2010 10:37 pm
I like your design, I love action figure too..
how to sing better
scott | April 12, 2010 10:07 pm
The art causes a thirst for more…
mattyg08 | April 16, 2010 4:03 am
OH MY GAWD, THE LAST ONE IS INTENSE!
colornerdy | July 8, 2010 12:56 pm
The limbs on the Thug Agressor sorta remind of the Tank (2.0) from Left4Dead. Jelly Man was probably the coolest concept, a smexy idea that I wish was in the full game.
Oh well, you can’t get everything:)
fusion | August 17, 2010 2:39 pm
Reminds me of L4D in a weird way.
These drawings still look pro
andrewu | September 5, 2010 8:56 am
looks like its inspired from the movie, the fly alot
nice look, glad it all turned out how it did
maybe when the series has a long proud legacy, the original concept for bioshock could be made
ninja21710 | September 7, 2010 1:30 am
looks pretty kool
redeer | September 23, 2010 9:02 pm
these are all really cool. I kind of wish the Insect concepts were in the game, there pretty creepy.
maniakmikachu | September 27, 2010 2:38 am
The Thug Aggressor looks like a WOW version of The Charger from L4D2 lol
tripljxd | October 10, 2010 11:35 pm
These look like they could be put to use in future games. I would love to see these in a future title one day.
sinclar | October 28, 2010 11:50 pm
jelly man rocks add to bioshock 4 love to see that come out, but change it a little
bluestar334 | November 28, 2010 2:27 am
oh awesome pics
magicmaker | March 17, 2011 11:29 pm
Love seeing all the different could have beens…