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Ten Things You Should Know About BioShock Infinite: Day 6

on September 16 2010

15 comments


In BioShock Infinite, you may find yourself in combat encounters involving well over a dozen enemies coming at you from all angles.

The original BioShock‘s Rapture was a dark, claustrophobic place full of corridors and rooms that accommodated only small-scale battles. BioShock Infinite’s Columbia, with its massive floating city blocks, allows for a much wider range of tactics and behaviors. Enemies can be engaged both in close combat and with long-range weapons across huge expanses–and everywhere in between. But they will also take advantage of the same opportunities you have, as they work together and zip around on Sky-Lines to outflank and outwit you.

This is the sixth in a series of short posts about BioShock Infinite being released one a day until the unveiling of its first gameplay demonstration video, which will go live September 21 on Xbox LIVE and Xbox.com, and September 22 elsewhere.

Posted on September 16 2010 06:05 pm, under Insider
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Comments (15)

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  • benporter | September 16, 2010 3:50 pm

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    Here’s hoping for some interesting “pets” then!

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  • lalalakin | September 16, 2010 3:57 pm

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    well once again i will die from a skyline, just now in a different way >.> lol

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  • tinyghosts666 | September 16, 2010 5:33 pm

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    Anxious to see some sweet weapon designs now!

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  • champloo369 | September 16, 2010 5:37 pm

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    I hope Liz helps….

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  • rumorgod | September 16, 2010 5:38 pm

    I agree lalalakin. I sure hope they have some creative and varying ideas for my inevitable deaths from a great height. I don’t want to see the ground rushing up to meet me the same way every time. πŸ™‚

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  • perfectdarkling | September 16, 2010 6:34 pm

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    My dream of Sky-Line fights is real!

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  • californiawave | September 16, 2010 7:14 pm

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    Sounds like fights are going to be AWESOME

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  • borrego | September 16, 2010 10:53 pm

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    The combat tactics are going to be ridiculous. Love that classic BioShock insane gameplay.

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  • mastigias | September 17, 2010 1:14 am

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    “they work together and zip around on Sky-Lines to outflank and outwit you.”
    – I’m really wonder!

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  • richardmcsundy | September 17, 2010 8:29 am

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    Huge Battles, Huge Fun.

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  • rybow73 | September 18, 2010 1:58 pm

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    The big battles will be a great way to experiment with different vigors and weapon combinations. Can’t wait to see how it works out.

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  • September 19, 2010 12:57 am

    […] γƒͺンクはここ。Here is the link for day 6 of the 10 things you must know about Bioshock Infinite. I’ve been pretty busy with work, so I haven’t had a lot of time to do translation, but I will try my best to get caught up by tomorrow. […]

    See Original Post at http://bilingualgameblog.wordpress.com/2010/09/18/%e3%83%90%e3%82%a4%e3%82%aa%e3%82%b7%e3%83%a7%e3%83%83%e3%82%af%e3%82%a4%e3%83%b3%e3%83%95%e3%82%a3%e3%83%8b%e3%83%86%e3%82%a3%e3%81%ae%ef%bc%91%ef%bc

  • timogul | September 19, 2010 6:54 am

    I REALLY hope this means they’ll have better PBAoE attacks, because if there’s one thing that I didn’t enjoy in previous Bioshock games, it was enemies killing me from behind because I couldn’t spin around fast enough using an Xbox controller.

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  • September 22, 2010 7:41 pm

    […] Combat can involve many enemies at one time, with a much broader range of encounters than the original BioShock. […]

    See Original Post at http://geekrevolutiononline.com/2010/09/22/bioshock-infinite-gameplay-video-online/

  • jonesjd1 | October 7, 2010 3:15 am

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    The UE3 should really help this out. I am anxious to see how the gameplay improves from the traditional UE2 with bits of UE3 thrown in.

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