In BioShock Infinite, you may find yourself in combat encounters involving well over a dozen enemies coming at you from all angles.
The original BioShock‘s Rapture was a dark, claustrophobic place full of corridors and rooms that accommodated only small-scale battles. BioShock Infinite’s Columbia, with its massive floating city blocks, allows for a much wider range of tactics and behaviors. Enemies can be engaged both in close combat and with long-range weapons across huge expanses–and everywhere in between. But they will also take advantage of the same opportunities you have, as they work together and zip around on Sky-Lines to outflank and outwit you.
This is the sixth in a series of short posts about BioShock Infinite being released one a day until the unveiling of its first gameplay demonstration video, which will go live September 21 on Xbox LIVE and Xbox.com, and September 22 elsewhere.
benporter | September 16, 2010 3:50 pm
Here’s hoping for some interesting “pets” then!
lalalakin | September 16, 2010 3:57 pm
well once again i will die from a skyline, just now in a different way >.> lol
tinyghosts666 | September 16, 2010 5:33 pm
Anxious to see some sweet weapon designs now!
champloo369 | September 16, 2010 5:37 pm
I hope Liz helps….
rumorgod | September 16, 2010 5:38 pm
I agree lalalakin. I sure hope they have some creative and varying ideas for my inevitable deaths from a great height. I don’t want to see the ground rushing up to meet me the same way every time. π
perfectdarkling | September 16, 2010 6:34 pm
My dream of Sky-Line fights is real!
californiawave | September 16, 2010 7:14 pm
Sounds like fights are going to be AWESOME
borrego | September 16, 2010 10:53 pm
The combat tactics are going to be ridiculous. Love that classic BioShock insane gameplay.
mastigias | September 17, 2010 1:14 am
“they work together and zip around on Sky-Lines to outflank and outwit you.”
– I’m really wonder!
richardmcsundy | September 17, 2010 8:29 am
Huge Battles, Huge Fun.
rybow73 | September 18, 2010 1:58 pm
The big battles will be a great way to experiment with different vigors and weapon combinations. Can’t wait to see how it works out.
September 19, 2010 12:57 am
[…] γͺγ³γ―γ―γγγHere is the link for day 6 of the 10 things you must know about Bioshock Infinite. I’ve been pretty busy with work, so I haven’t had a lot of time to do translation, but I will try my best to get caught up by tomorrow. […]
See Original Post at http://bilingualgameblog.wordpress.com/2010/09/18/%e3%83%90%e3%82%a4%e3%82%aa%e3%82%b7%e3%83%a7%e3%83%83%e3%82%af%e3%82%a4%e3%83%b3%e3%83%95%e3%82%a3%e3%83%8b%e3%83%86%e3%82%a3%e3%81%ae%ef%bc%91%ef%bc
timogul | September 19, 2010 6:54 am
I REALLY hope this means they’ll have better PBAoE attacks, because if there’s one thing that I didn’t enjoy in previous Bioshock games, it was enemies killing me from behind because I couldn’t spin around fast enough using an Xbox controller.
September 22, 2010 7:41 pm
[…] Combat can involve many enemies at one time, with a much broader range of encounters than the original BioShock. […]
See Original Post at http://geekrevolutiononline.com/2010/09/22/bioshock-infinite-gameplay-video-online/
jonesjd1 | October 7, 2010 3:15 am
The UE3 should really help this out. I am anxious to see how the gameplay improves from the traditional UE2 with bits of UE3 thrown in.