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Ten Things You Should Know About BioShock Infinite: Day 9

on September 19 2010

21 comments


The airborne nature of Columbia isn’t just a narrative device–it has implications that extend to every facet of gameplay.

In BioShock Infinite, you’ll encounter some dark, constrictive interiors, and you will soar along Sky-Lines from building to building and island to island. But buildings don’t just stay stationary in the sky–they move. As independent structures and city blocks, they can move relative to one another. In extreme cases, they might even collide, opening up entirely new gameplay and presentation opportunities unique to the high-altitude setting.

This is the ninth in a series of short posts about BioShock Infinite being released one a day until the unveiling of its first gameplay demonstration video, which will go live September 21 on Xbox LIVE and Xbox.com, and September 22 elsewhere.

Posted on September 19 2010 02:00 pm, under Insider
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Comments (21)

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  • alteredego | September 19, 2010 2:19 pm

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    Can’t wait for the gameplay demo! How can you tantalize us like this?!

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  • thechoozen | September 19, 2010 2:45 pm

    me too! i´m so impressed by the first trailer that i want to see more of the beautiful artwork!

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  • champloo369 | September 19, 2010 3:17 pm

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    TWO MORE DAYS!!!!

    My heart, it aches of anticipation!!!!!!

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  • rosahorrorshow | September 19, 2010 3:42 pm

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    Wow that’s amazing :O It’s going to be so hard waiting until Tuesday D:

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  • rybow73 | September 19, 2010 4:19 pm

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    Damn. Cool that the buildings have kind of a mind of their own, haha. Looking forward to the possibilities.

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  • richardmcsundy | September 19, 2010 5:21 pm

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    Gorgeous, That’s Fantastic.

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  • mightyhunter4 | September 19, 2010 5:45 pm

    If this takes place before Rapture, I wonder if you meet Andrew Ryan in Columbia.

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  • perfectdarkling | September 19, 2010 7:33 pm

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    I wonder if this constant motion mechanic will be based around the plot (return to floating island A, cutscene happens opening up a path to floating island B) and set in stone to occur at different points in the game, or if it will just happen organically. Not sure which one I actually wish for though haha.

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  • tanooki | September 19, 2010 11:40 pm

    Man, I can’t wait to see that gameplay vid. Infinite’s going to be amazing, just like BioShock.

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  • huffenstein | September 20, 2010 1:23 am

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    This game is definitely gonna keep players on their toes. I like it.

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  • sinuhe | September 20, 2010 8:22 am

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    I really hope Columbia will not be a deception for the fans of Rapture.

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  • subjectdelta | September 20, 2010 8:55 am

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    one more day for the full reveal trailer, can’t wait.

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  • pedestrianx | September 20, 2010 9:40 am

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    I get more and more excited for the game, the more I hear! Things like how the islands might collide with one another as they float around, I just wouldn’t expect that, and that’s awesome. 🙂

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  • mastigias | September 20, 2010 1:43 pm

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    And the collides will be scripted, or…?

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  • tbmht | September 20, 2010 1:48 pm

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    cant wait for this demo

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  • tanooki | September 20, 2010 2:49 pm

    tick….tock….tick….tock…………

    Seriously, the wait is killing me.

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  • bigboss | September 21, 2010 8:21 am

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    Wow! That is realy amazing

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  • derekbagley | September 23, 2010 1:30 pm

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    I wish the bioshock games had a language filter like some other games. I love the the action, the environments and the story, I just don’t like all the harsh language. It makes it hard to play when you have 6 kids running around the house.

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  • oospex | September 23, 2010 4:51 pm

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    @derekbagley: Mayby u shouldn’t play a game which is for 16 or 18+ when u have “6 kids running around the house”…think about it.

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  • jonesjd1 | October 7, 2010 3:22 am

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    Is there a possibility that you can cause the collisions? A battlefield 2 type of concept where you can change the world layout to fit your needs?

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  • carlotrenta | February 14, 2011 8:35 pm

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    THANK YOU GOD FOR BLESSING US WITH THIS AMAZING GAME!!!

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