Ghost Story Games

Irrational Behavior Episode 7 Part 2: Making of the BioShock Infinite Trailer

on August 20 2010

27 comments

In this episode of Irrational Behavior we let you look behind the scenes of the creation at the BioShock Infinite trailer.  Some of the people responsible for directing and creating the trailer discuss the constant evolution of the material as well as the hurdles that had to be overcome along the way in order to get to what you see released.

WARNING: This episode of Irrational Behavior is filled with spoilers.  Watch the trailer at http://www.BioshockInfinite.com before listening to the podcast.

  • Part 1: The Creative Vita-Chamber
  • Part 2: Infinite’s Horizon
  • Part 3: Listen Up!
  • Part 4: Days in the Dark

This completes the first season of Irrational Behavior.  The show will be going on a break but stay tuned to IrrationalGames.com for the latest news and content on BioShock Infinite as well as the return of Irrational Interviews starting September 1st.  Continue to discuss this episode of Irrational Behavior and BioShock Infinite in our forums.

iTunes Link

Direct Download Episode 7: Part 2

Irrational Podcasts RSS Feed

Podcast music provided by:

Posted on August 20 2010 11:38 am, under Insider, Irrational Behavior
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Comments (27)

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  • rapture | August 20, 2010 11:48 am

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    What? A break? This can’t be! I demand this continue until infinite comes out!!

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  • swamiepstein | August 20, 2010 11:59 am

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    Oh boy, sounding great.

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  • v3nd3tta | August 20, 2010 12:26 pm

    How do you sownload this of of itunes, I CANT FIND IT!!!!!!!!!!!!!!!!!!!!

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    • borrego | August 20, 2010 12:45 pm

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      I couldn’t find it there either. Luckily I had some time to blow so I just streamed it right here.

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    • IG.Collin | August 20, 2010 1:30 pm

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      It takes a bit for iTunes to pick it up.

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  • borrego | August 20, 2010 12:44 pm

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    Buildup of tension, black silence, then to the Wilhelm scream right when the TK wears off. Oh my God hearing that sound clip has to be the funniest thing I’ve heard you guys do. It’s a contender with Dog in a Wheelchair!

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  • benjaminshepherdpagan | August 20, 2010 12:51 pm

    That was a great episode.

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  • benporter | August 20, 2010 1:28 pm

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    Very excited about seeing all the concepts for the things discussed in the episodes.

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  • rybow73 | August 20, 2010 1:50 pm

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    Awesome! This only builds up more excitement!

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  • codex | August 20, 2010 2:12 pm

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    Amazing, amazing, amazing! I’d love to hear more Schyman in game when it gets going (pleeeeeeeeeeeeeeeeeeeeease!). It’s also fascinating to hear how the sound effects were done.

    And Elizabeth’s hair! It’s a good thing she isn’t bald 😛

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    • borrego | August 20, 2010 2:38 pm

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      Yes. Please please PLEASE do everything you can to make sure Schyman writes the soundtrack. He did such an incredible job with BioShock! It was the very first quality I noticed about the game when descending into Rapture. The introduction to the city looking through the window of the bathysphere gave me CHILLS. I credit half of that to the music at that point.

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  • huntingyeti21 | August 21, 2010 2:52 am

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    fantastic podcast. Can’t wait for season 2.

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  • ged42 | August 21, 2010 8:03 am

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    Any chance of having a comentary like this in the final game, like in Portal.

    Why not have a scene with a bunch of actors arguing over the best falling death scream for their play. One of which will be the Wilhelm and it’s immeadiately rubbished by the rest actors.

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  • lewis2112 | August 21, 2010 12:47 pm

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    Omg I actually can’t wait for this!

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  • nabeel | August 22, 2010 4:14 am

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    Awesome episode, so much detail went into the trailer.

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  • nyokou | August 22, 2010 7:42 am

    Garry Schyman?! Fabulous!

    A Frankenstein clothed Elizabeth sounds scary, haha.

    Can’t wait to hear more about the game.

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  • crowejohn20 | August 23, 2010 8:06 am

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    Thanks for taking the time to do these little pod-casts they’ve been great, something other studios just wouldn’t/couldn’t do. I can’t wait for more. I’m now going to use the Wilhelm scream scream as my new ring tone 😀

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  • whiskeyknight | August 23, 2010 11:56 am

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    I don’t get the spoiler warning at the start, especially coming from the notoriously spoiler-indifferent Shawn Elliott. It’s a trailer. You can’t spoil a freaking trailer.

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  • ig.adrian | August 23, 2010 1:43 pm

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    Imagine for a second you knew nothing at all about BioShock Infinite or it’s setting, and only that you had played BioShock. From that perspective, listening to the podcast before watching the trailer would have spoiled the surprise that is set up in the trailer’s opening. We want to make sure we provide everyone the opportunity to experience that “oh wow” moment that you have when seeing the trailer for the first time from fresh eyes and and a clean slate, hence why we offer the warning to watch the trailer before listening to the podcast. That is such a fantastic moment in the trailer that we would hate to see a dedicated and excited fan miss the opportunity to experience it for themselves.

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    • nomardll769 | August 23, 2010 3:15 pm

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      Way to put it Adrian! That’s something that I admire, and respect about Irrational Games. You offer the opportunity of an “oh wow” experience to everyone who comes across your games, and trailers.

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  • huntingyeti21 | August 24, 2010 9:34 pm

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    I was reading about eugenics for school, and could the heart in the Alpha be the “immortal chicken heart” Alexis Carrel pioneered? 1912, the year Bioshock Infinite takes place was also the year that Carrel won the nobel prize for this invention. Furthering my theory, Carrel coauthored a book with fellow racist Charles Lindbergh, who given his aviation background, may have something to do with Columbia. These two men also being big supporters of eugenics also nicely ties into the propaganda that was displayed in the trailer….just my thoughts.

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    • undeniably | August 24, 2010 10:49 pm

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      There’s actually a lot of this discussion that’s been going on in the forums – I started a thread on American exceptionalism and the jingoistic racism it’s based around and there’s some involved discussion in it:

      [url]https://irrationalgames.ghoststorygames.com/community/forums/bioshock-infinite-general-discussion/on-the-significance-of-american-exceptionalism[/url]

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  • vitor711 | August 25, 2010 2:50 am

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    You totally got me with the initial ‘is this more Raputre’ tease…

    Disappointment led to confusion and then wonder throughout the space of 2 and a half minutes.

    Also, instead of an Opera Singer with 2 mouths, you chose instead to have what seems to be Sander Cohen…? Can’t wait to find out more.

    Love these podcasts, so informative and interesting.

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  • wdjb | August 26, 2010 1:06 pm

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    at one point and I think they meant as well some said the didn’t want to blow their load to quickly I nearly pissed myself laughing

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  • therealbigdaddy | August 28, 2010 5:16 pm

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    i liked the first bioshock than the 2nd one(dont let 2k marin work on a bioshock game. LEAVE IT 2 IRRATIONAL GAMES) xcited for infinite

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  • maultify | August 30, 2010 12:36 am

    Your philosophy with these interviews and the site in general is refreshing. Especially when you compare it to say, Valve’s.

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  • studsmcgee | August 31, 2010 12:40 pm

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    Sound good! I laughed and enjoyed this episode.

    The silence was a bit odd. I’d imagine that during the game it should be almost impossible to have that silence given all of the noise a city makes, let alone a flying one.

    I look forward to scrounging the sound tracks for that Wilhem Scream.

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