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Ten Things You Should Know About BioShock Infinite: Day 7

on September 17 2010

23 comments


BioShock Infinite is built on a whole new engine–none of the Irrational-generated code or assets from the first two BioShock games remain.

The original BioShock and its sequel were based on a heavily-modified version of Unreal Engine 2, with elements of Unreal Engine 3 ported in. That was capable of handling Rapture’s narrow corridors and enclosed spaces, but it wasn’t enough for BioShock Infinite‘s city in the clouds. The team is building the game purely on Unreal Engine 3 this time around, alongside a whole new slew of necessary additions. Those enhancements support Infinite‘s large airborne exterior environments, new lighting models, more complex AI interactions with NPCs and companion character Elizabeth, and much more.

This is the seventh in a series of short posts about BioShock Infinite being released one a day until the unveiling of its first gameplay demonstration video, which will go live September 21 on Xbox LIVE and Xbox.com, and September 22 elsewhere.

Posted on September 17 2010 03:38 pm, under Insider
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Comments (23)

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  • jlmadyson | September 17, 2010 3:52 pm

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    Is the footage tonight of Spike a sample of what will hit Xbox Live on the 21st or the whole thing?

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    • IG.Chris | September 17, 2010 3:55 pm

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      It’s just a very small clip.

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  • jlmadyson | September 17, 2010 3:55 pm

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    Thanks, oh and very pleased this is going full UE3 this time around.

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  • studsmcgee | September 17, 2010 5:29 pm

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    So does the new engine allow for a lot more detail in characters,etc? Or is the team keeping the polygon counts similar to that of the other Bioshocks?

    Also, what happened to day 6?

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  • studsmcgee | September 17, 2010 6:10 pm

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    Weird. It just popped into my RSS feed. πŸ˜€

    Thanks!

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  • perfectdarkling | September 17, 2010 8:09 pm

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    Full UE 3. Eeeexcellent.

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  • mastigias | September 17, 2010 8:20 pm

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    Thanks the post Chris, again! I hope, my laptop will be enough for this… :S

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    • undeniably | September 18, 2010 5:22 am

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      Ditto. If not will have to play it on my bro’s uber-gaming machine.

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  • yelsaeb | September 17, 2010 8:26 pm

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    Can’t wait for the 22nd! I want to see this demo!

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  • yelsaeb | September 17, 2010 8:35 pm

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    And this is totally unrelated, but I’m one trophy away from the platinum in Bioshock 2! Be happy for me!

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  • bigboss | September 17, 2010 8:57 pm

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    I could check Wikipedia for this kind of info, Chris. Please surprise me in the next post!

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  • californiawave | September 17, 2010 11:52 pm

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    Pretty incredible, hopefully the upgrade will show.

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  • bearcoon | September 18, 2010 4:17 am

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    Is the complex AI going to allow for a companion that is useful, many games in the past have had helpers that are disappointing, and usually waste your time more than anything else.

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  • mastigias | September 18, 2010 5:43 am

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    • richardmcsundy | September 18, 2010 9:34 am

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      Now I’m in Love with You ^^

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    • rybow73 | September 18, 2010 2:01 pm

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      Just saw it in the forums and was blown away. They also have time to make it look even better, which is awesome. πŸ™‚

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  • richardmcsundy | September 18, 2010 9:27 am

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    Excepting a Gorgeous Skyline and Art Direction.
    Damn It’s hard to wait.

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  • huffenstein | September 19, 2010 9:35 am

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    I’m looking forward to some epic gameplay and mind blowing visuals.

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  • September 20, 2010 3:32 pm

    […] quite a few interesting pieces of information, such as the disclosure that Infinite will be using an entirely new engine (Unreal Engine 3,) reusing none of the assets from previous Bioshock games. This change should […]

    See Original Post at http://www.todaygamenews.com/general-game-news/bioshock-infinite-information-roundup.html

  • September 21, 2010 1:34 am

    […] γƒͺンクはここ。Here’s the link for number 7. Sorry I’m late. Overtime at work. The gameplay video is supposed to be released over Xbox LIVE tomorrow, so keep an eye out. If you don’t have an Xbox, look for it online on Wednesday. […]

    See Original Post at http://bilingualgameblog.wordpress.com/2010/09/20/%e3%83%90%e3%82%a4%e3%82%aa%e3%82%b7%e3%83%a7%e3%83%83%e3%82%af%e3%82%a4%e3%83%b3%e3%83%95%e3%82%a3%e3%83%8b%e3%83%86%e3%82%a3%e3%81%ae%ef%bc%91%ef%bc

  • September 22, 2010 3:39 am

    […] BioShock Infinite is built on a new engine, with none of Irrational’s code or assets from previous BioShock games remaining. […]

    See Original Post at http://www.gamepron.com/news/2010/09/21/take-a-long-look-at-bioshock-infinite/

  • jonesjd1 | October 7, 2010 3:17 am

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    I cannot wait to see how this improves upon the original.

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